Can Computers be Feminist? Procedural Politics and Computational Creativity
Abstract: Computers are increasingly taking on the role of a creator—making content for games, participating on twitter, generating paintings and sculptures. These computationally creative systems embody formal models of both the product they are creating and the process they follow. Like that of their human counterparts, the work of algorithmic artists is open to criticism and interpretation, but such analysis requires a framework for discussing the politics embedded in procedural systems. In this talk, I will examine the politics that are (typically implicitly) represented in computational models for creativity, and discuss the possibility for incorporating feminist perspectives into their underlying algorithmic design.
Gillian Smith is an Assistant Professor in Art+Design and Computer Science at Northeastern University, where she performs research and teaches in the game design program. Her research interests are in computational creativity, computational craft, and gender in games and technology. She publishes in venues such as ACM CHI, Foundations of Digital Games, and Digital Creativity. Her games have been shown at festivals including Alt.Ctrl.GDC, the Indie Arcade at the Smithsonian American Art Museum, and ACM CHI. She received her PhD in Computer Science in 2012 from UC Santa Cruz’s Center for Games and Playable Media.
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