E25-401 also via WebEx +1-617-324-0000 Access code:648 311 173
Terms like "virtual reality" and "augmented reality" have existed for a long time. In recent years, thanks to products like Google Cardboard and games like Pokemon Go, an increasing number of people have gained first-hand experience with these once-exotic technologies. The MIT Libraries are no exception to this trend. The Program on Information Science has conducted enough experimentation that we would like to share what we have learned, and solicit ideas for further investigation. Read more about Reality Bytes - Utilizing VR and AR in the Library Space- a Brownbag with Matt Bernhardt
Much of the web remains invisible: resources are undescribed, unindexed or simply buried -- as many people rarely look past the first page of Google searches or are unavailable from traditional library resources.
At the same time many traditional library databases pay little attention to quality content from credible sources accessible on the open web.
This talk discusses findings from an analysis of data sharing and citation policies in Open Access journals and describes a set of novel tools for open data publication in open access journal workflows. Bring your lunch and enjoy a discussion fit for scholars, Open Access fans, and students alike.